Wednesday, October 23, 2024

Introducing Treacherous Tuesdays!

Being a fake librarian to an unofficial fantasy library is hard. Trying to remember all the Mario lore that I've talked about at great length to all of my friends is harder. Trying to differentiate speculation about games from stuff I made up for a fanfic is the hardest.

I make being a Mario fan sound like only the most difficult work. In reality, I am a drama queen. So today, I'm starting something new: Treacherous Tuesdays!

During each Treacherous Tuesday, we'll take a terrifyingly deep dive into something small and oddly specific aspects of Mario's world, exploring the corridors of lore, summoning speculation, creeping towards the controversial, and dwelling around darker aspects of Mario games that people might be afraid to talk about.

I'm not the only blog to talk about the lore of the Mario franchise, however. Much of my inspiration for this Blogger blog comes from Tumblr blogs such as the Pipe Plaza and Supper Mario Broth.
  • The Pipe Plaza is known for compiling known information from all kinds of sources, including games, official websites, and even developer interviews!
  • Meanwhile, Supper Mario Broth is simply known for finding the most random things about Mario, particularly in terms of how a game runs (i.e. unused animations) as well as obscure merchandise (even if unofficial or "bootleg").
This blog will operate a little differently from both of these blogs. Each Tuesday, I will pick a very specific topic in Mario's world to discuss. These posts will be extensive, but I will not exhaust all the talking points.

As a fan, there is a possibility for me to be narrow-minded in these topics. Therefore, each post will feature my own speculation before opening the floor in the comments to you, the reader, who may have alternate takes, other questions, and even requests for future topics! For now, I'll get the ball rolling with this week's topic: 

Dream's Deep, Mario & Luigi: Dream Team

Dream's Deep is arguably one of the most mysterious and talked-about aspects in Mario & Luigi: Dream Team. It is described as the deepest reaches of Luigi's dreams, only reachable through tunnels created in the literal floor of the Dream World (which seems to be Luigi's interpretation of the areas that he falls asleep in). This area is especially captivating to me, as I've written (but never finished) several fanfics trying to make up my own headcanons for the logic of Dream's Deep and the Dream World as a whole.

In Dream's Deep, we see the most strange and abstracted scenery in the entire game, a dark purple void full of simple renders of Luigi floating around, with Luigi's subconscious voice echoing throughout, stating things such as "I'm not clumsy!" "I fight ghosts!" and "Hey! Nobody mess with my bro!" as ethereal and melancholy music plays throughout.

According to Dreambert, "In a sense, Dream's Deep is Dreamy Luigi himself." (Dreamy Luigi being the manifestation of Luigi that accompanies Mario as he visits Luigi's dreams.) With the understanding that visiting Luigi's dreams causes Luigi to have a great influence over the Dream World, one begs to wonder if Dream's Deep is something rooted deep in Luigi's mind. Perhaps it would be more difficult to explore such a place when not on Pi'illo Island, as the dreams of others was not previously visitable by any mainline Mario character until the events of Dream Team.

It can be partially implied that there are a lot of specific requirements for someone to visit the dreams of others. The only way for Mario to visit the Dream World is for Luigi to sleep on the Pillow form of one of the Pi'illo Folk, thus opening a portal for Mario to jump into. Luigi is also the only human that is known to open portals to the Dream World.

Mario rolls on a ball made of many Luigis in an abstract area full of dark purple void and small random shapes of various colors.
Courtesy of MarioWiki.

Luigi's love and admiration for his brother is more than apparent here, but we also see Luigi's insecurities, especially as the words "I'm not clumsy!" float across the screen (Luigi is known for being clumsy, and in this series especially he trips and falls and bumps into things quite easily).

Noting Dreambert's comment on Dream's Deep being full of Luigi's emotions and feelings, one can only wonder if the Luiginoids (defined by MarioWiki as clones of Dreamy Luigi) are then representative of Luigi's emotions as well. In some cases, the Luiginoids are interpreted as Luigi's alters, if one wants to take the route of Luigi potentially having Dissociative Identity Disorder. However, this latter topic must be approached with severe delicacy due to the already present misunderstandings about Dissociative Identity Disorder.

In terms of Dream World logic, however, it isn't known whether Dream's Deep is exclusive to Luigi, or if we'd be able to see the Dream's Deep of other peoples' dreams if we were given the opportunity. For example, if we could visit Mario's Dreams, what would that look like? What about when the Pi'illo Folk visit each other's dreams? The restriction of only exploring the game's setting through the eyes of Mario and Luigi... only serves to create more questions than answering them.

What are your thoughts, however? What implications do you think Dream's Deep has for both Luigi and the Dream World? What do you think would change if we were visiting Mario's dreams instead?

Discussion is open in the comments below!

Tuesday, October 8, 2024

A Welcome to the (Unofficial) Library of Gloomy Manor

Welcome to Gloomy Manor's (Unofficial) Library! My name is Joey, and I like to play videogames for the lore and storytelling.

When I say those words, what kind of videogames come to mind? Five Nights at Freddy's? The Legend of Zelda? Splatoon? All of these games have the benefit of being full of lore, with special features built into these games that give a clear demonstration of worldbuilding, character backstory, and storytelling: ultimately, this is lore. Lore is frequently delivered through cutscenes, easter eggs, collectibles, and lots of dialogue. Games that have these features of lore delivery that longtime fans often crave and rave over.

Thus we arrive at the Mario franchise. One of Nintendo's biggest and oldest franchises, this much-beloved colossal collection of videogames starring an Italian plumber(?) and his friends has captured the hearts and minds of millions of players, defining the childhoods of many and keeping fans for many years.

One thing it is typically not known for is its story. So many times, I will hear people online and offline both saying that the story is straightforward, that it is simple, a beginning cutscene and an end cutscene (and maybe some overworld shenanigans if you're playing one of the Mario Platformers from 2005 and beyond), or even worse... that there is no story at all.

This library serves to demonstrate that this is simply not the case. Mario's world is much more vast than just Mushroom Kingdom and Koopa Kingdom, and the characters run a little deeper than their archetypes if one is willing to slow down and look a little deeper.

A screenshot from Luigi's Mansion 3. It depicts Luigi looking down an old well made of nothing but stone. He is wearing the Poltergust G-00 on his back.
Well, maybe not in this old reservoir, necessarily. Don't fall in, Luigi!
Screenshot from Luigi's Mansion 3, provided by Joey M. Smith.

Mario's games are much more than jumping on (or vacuuming) enemies (or ghosts). For sure, a lot of the Mario games that are easily accessible to a mass audience are the games without much space or time for story: 2D platformers generally have a time limit, Mario Kart is a race to the finish line, Mario Party has everyone's friendships supposedly breaking up because of stolen coins or power stars. The popular Mario leaves no space for story.

What does that leave, then, of the other games? And is there space to explore that?

And what of the popular games? Perhaps there is stories and lore to be found there, as well. As a fan particularly of these story-rich games (with my first favorite being Luigi's Mansion: Dark Moon), I've come to love the aspect of wandering around, exploring every nook and cranny, and discovering all the secrets that these games have to offer (exactly what a Luigi's Mansion player is encouraged to do).

As patrons of the (Unofficial) Library, I encourage you all to come exploring these games with me. If there is a detail that I don't cover, open the doors to discussion! Mario's world is vast, with games that have been released as far back as over 40 years ago.

Okie-dokie! Enjoy the (Unofficial) Library!